speechEasy

Personal Project | Won as Semi-Finalist in Technovation Challenge among 200 countries

Overview

SpeechEasy (Seed Stage) was a mobile app targeting Selective Mutism, an anxiety disorder that causes toddlers not to be able to speak in certain social situations. Being one of the only Selective Mutism apps created, SpeechEasy is a fun, yet informative way for children with this disorder, to practice their speaking skills through a variety of targeted games and exercises. Through SpeechEasy, we are creating a platform where children with Selective Mutism can openly and freely practice their speech skills in various environments and settings. Our goal, through this app, is to instill confidence within our users, hoping to give them speaking skills and practices that would set the stage for the rest of their speaking careers. Collaborated with 3 other team members.

Features

Tongue Twister - This feature randomizes a series of confusing sentences and uses voice detection to verify the accuracy of the user’s words. Tongue twisters are often used as a form of speech therapy and can be very effective, as they help identify specific difficulties in sounds in a playful manner.
Map Speech Prompter - This feature allows the user to practice their speech in different environments that could potentially be triggering. When the user reaches a location, the app will direct them to practice relevant conversations depending on the location. For example, if the user goes to a grocery store such as Trader Joe’s the app will track their location until they reach the store. Once they reach the store, the user will be given a speaking challenge and the app will check the accuracy and precision of the user’s words. This way, the app enables the user to practice speaking in unfamiliar environments, a key problem for children with selective mutism.

Project Screenshot

Disciplines

Ideation

Product Strategy

UX Research

Product Development

My Contribution

  • Brainstorm and Ideation - Led the ideation and creation of mobile app. Motivated to change the current landscape of speech apps and found a market gap with this niche.
  • Customer Discovery - Conducted thorough user research through user surveys and interviews. Connected with researchers and clinicians who had expertise in the speech therapy area.
  • Product Development - Defined and drove key features (Map Speech Prompter - , Tongue Twister, Rewards Incentive). Developed wireframes of the app and based on market research and competitive analysis. Presented findings to key stakeholders.
  • Financial Modeling - Brainstormed initiatives to monetize mobile app, generated a report on revenue forecast.
  • Workflow Management - Ensured on-time delivery of key components of project, delegated tasks to the team and reported back to mentor.